By Adobe Creative Team
This project-based consultant from Adobe will educate readers all they should comprehend to create enticing interactive content material with Flash CS3. utilizing step by step directions with tasks that construct at the wisdom realized in every one lesson, readers will research the foremost components of the Flash interface, together with panels, timelines, and frames. From there, readers will methods to paintings with vector and bitmap pix; create and edit symbols; alter textual content and upload interactivity with ActionScript 3.0; and contain animation, track, and sound to their initiatives. they are going to additionally how to arrange and export their complete initiatives for net and broadcast. in fact, readers also will how one can reap the benefits of the hot positive factors of Flash CS3 - the streamlined person interface, local help for Photoshop and Illustrator documents, made over drawing instruments, new video encoding positive aspects, code modifying improvements, and lots more and plenty extra. The spouse CD presents clients with all of the pattern documents they should whole all the tasks.
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Additional info for Adobe® Flash® CS3 Professional Classroom in a Book®
5. Hold down the Shift key and draw a circle inside the glass. When you press the Shift key, the Oval tool draws a perfect circle. 46 47 6. Drag the Selection tool around the entire circle to select both the fill and the stroke. 7. jpg" target="_self">[View full size image] 8. Select the Free Transform tool ( to resize the bubble. 9. Hold down the Shift key to retain bubble's proportions, and drag a corner handle inward to make the bubble smaller. The resized circle should be about 8 pixels wide and pixels tall.
You'll convert the bubble to a symbol, apply the motion tween, and then copy the layer to create additional animated bubbles. Converting a Shape to a Symbol A symbol is a graphic, button, or movie clip that you create once in Flash and then reuse as many times as you like, reducing the size of your movie file. Additionally, there are ways you can use symbols that you can't use other shapes. You'll learn more about symbols in Lesson 3. Now, you'll convert the bubble to a symbol so that you can animate it.
Symbols are stored in the Library panel. When you drag a symbol to the Stage, Flash creates an instance of the symbol, leaving the original in the library. An instance is a copy of a symbol located on the Stage or nested inside another symbol There are three kinds of symbols in Flash, and each has advantages and limitations. You can tell whether a symbol is a graphic ( panel. ), button ( ), or movie clip ( ) by looking at the icon next to it in the Library Movie Clip Symbols Many designers use movie clip symbols for all kinds of objects in Flash because movie clips are the most flexible symbols.